Rachel meets her fate
Here’s an update on the results of the Pocket Gamer Awards 2013. The winner’s names were announced at a special awards ceremony held at GDC in San Francisco on the 25th of March.
Resident Evil: Revelations for the 3DS won in the two categories it was nominated in: 3DS / DS Game of the Year and Best Action/Arcade Game.
Thanks so much for voting!
Resident Evil: Revelations for 3DS is now available as a digital download in North America.
The digital version of the game costs: $19.99
Resident Evil: Revelations (3DS version) has been nominated in the Pocket Gamer Awards 2013 in two categories: 3DS / DS Game of the Year and Best Action/Arcade Game.
Please visit the Pocket Gamer Awards page and vote for Revelations. Voting is currently open and closes at 12PM GMT on March18th, with a special awards ceremony to be held at the Game Developers Conference (GDC).
And if you Like this story on Facebook, you will have a chance to enter into a contest to win either an iPad mini or a Samsung Galaxy Tab2.
So please vote! Revelations needs the recognition.
The digital version of Biohazard: Revelations for the 3DS will be available on the Japanese Nintendo eShop on March 7.
The game will be specially priced at 4990 Yen for a limited time only. From March 7 until the 31st. The game will then go back to its regular price (5300 Yen) the following month.

It was announced today that Resident Evil: The Mercenaries 3D & Resident Evil: Revelations will be sold together in a special “Best Price” edition for the Nintendo 3DS.
No word yet if this edition will be sold outside of Japan.
NowGamer has posted a new interview with Resident Evil: Revelations producer, Masachika Kawata, where he talks about the HD port and other aspects related to the game.
NG: Is Revelations a direct port of the 3DS version?
Kawata: “It’s definitely not just a direct port. Not only have we improved the graphics up to HD standard for home consoles and designed it for 5.1 Surround Sound as well but we’ve fine tuned and retuned the gameplay, made a lot of nips and tucks here and there, so it’s certainly an improved experience.”
When was the decision made to bring it to consoles?
“The decision we made in the wake of the 3DS title and it was in response to the overwhelmingly positive feedback we got from fans and critics alike about the game. We realised that it would be a great idea to bring it to home consoles and expand the reach of the experience.”
On the development side, what do you think did particularly well for Revelations?
“I think we were really able to bring a classic Resident Evil feel to the gameplay. It’s got that kind of same easy to pick up gameplay style. It isn’t a super complicated game system, so I think that’s something that was a very big success with the title. I was also pleased with how we could bring enemies that weren’t zombies but we could bring them to life so effectively on the screen and make them scary. That’s something else I’m particularly proud of.”
Newer Resident Evil fans will likely have been introduced to the series with Resident Evil 5 and 6. How will they find Revelations in comparison?
“I think players who started off with those titles, depending on what they wanted from 5 and 6 in the first place, they’ll have a different experience with Revelations. If they’re players who wanted to massacre enemies by the dozen, then that’s not something they’re going to be able to experience in Revelations so they may feel a bit disappointed with it.”
Will Revelations appeals more to those who grew up with the older Resi games?
“I think it will definitely appeal to those kind of gamers. The ones who grew up in the late 90s era of gaming and saw those games come out in real time but our goal wasn’t to take those people, and that’s our target, we appeal to them and we’re done. We certainly had a goal in mind of appealing to people who know the newer Resident Evil 5 and 6 style of games first. We don’t want to ignore those people. So hopefully with the campaign mode and Raid mode elements, we’re going to appeal to both sides of that.”
The Resident Evil series popularized the term survival horror. Is it fair to describe Revelations as survival horror or do you see it as something else now?
“I think Revelations still lives up to the genre survival horror. Although I think we heard from a lot of users that they loved Raid mode and they played it for dozens of hours on end but I think at the same time, that’s not where the package begins and ends with Resident Evil Revelations. It is survival horror in the sense that that’s what the story’s campaign is like in atmosphere but we’re offering so much more than that at the same time.”
Is that why Revelations is set on a cruise ship? Was that an attempt to recapture the mystery of the original’s mansion?
“That’s certainly one of our aims. We don’t want to just borrow or steal an element from an old Resident Evil game and say that it’s still Resident Evil. We’re referencing the original game with the fact that certain parts of the ship will look like certain parts of the mansion. That’s kind of a fan service. You’ll walk into a room, see a staircase and you’ll be reminded of the original games but we can’t just do that and say that’s all we need to do.
The game does have its own atmosphere. I think it’s still true to the series. The game’s been out for a while so I think it’s safe to say without ruining it for people that it’s not all set on a ship. There are other settings. So while I say, we have referenced and kept important the feeling of those older games, the game is Resident Evil to the core.”
What do you see as the future of survival horror?
“Survival horror is a really popular genre but at any given time, there really aren’t that many games or many games on the shelves you can say are survival horror, certainly compared to other genres anyway. So I don’t think it’s in any danger of being overcrowded any time soon and also, as long as we keep working hard at it, we’re not going run out of ideas.
So certainly, speaking for myself, I really want to keep working in the genre and seeing what great content we can create working within the scope of survival horror in the future.”
To read the full interview, click HERE
Capcom recently held a “Resident Evil Festival” in Japan. During the event, Resident Evil: Revelations Producer Tsukasa Takenaka, played through a demo of the game. With the idea of showing to the media in antecedence, its new and improved features.
Here are some of the highlights of the demo’s play-though:
- Enemy placement has been fine-tuned and modified. The producer explained that this was done to give veterans of the original 3DS game, an incentive to play the updated version.
- The producer also gave more details concerning the new Nemesis-like enemy. He said that this new B.O.W. can & will appear anywhere on the boat. He said that there will be no “safety-zones”. So players can never let their guard down. Since the new enemy could appear at any given moment.
- The demo covered the segment of the game where Jill Valentine has to retrieve a key from a missing FBC agent.
Producer Takenaka also reiterated that HUNK would appear in Raid Mode and spoke about the limited edition sets (Premium and Limited) of the game to be released exclusively in Japan.
1) Classic Survival Horror action
Simply put, Revelations is probably as close to the old-school Resident Evil paradigm as you are going to get for a while, if ever. The game utilizes the same over-the-shoulder camera as the last few games, yes, but scales back the action considerably. As such, Revelations places far more emphasis on exploration and puzzle solving, offering a far more cerebral adventure in comparison to recent entries.
2) New enemies and gameplay that add something fresh
The new Ooze foes offer a fantastic middle ground between Ganado and Zombies, combining the shambling nature of the latter with the speed and ferocity of the RE4 and 5’s foes. Throw in the returning Hunters and some brilliantly grotesque bosses, and Revelations has possibly one of the best bestiary’s in the series’ history.
3) It’s actually scary
Revelations does something the last couple of RE games – notably the more recent RE6 – failed spectacularly at – scaring the player. Indeed, this is inherent of Capcom’s decision to place gamers in narrow environments that recall the mansion-like setting of RE1, and implementing some old fashioned scare tactics. Enemies will leap out of closets, drop down through air vents even appear seemingly out of nowhere directly behind your character.
Read more HERE













